Oberstein Campaign Area
French 32,000 infantry 2,000 cavalry 90 guns
Russian 56,000 infantry 4,000 cavalry 90 guns
French HQ move to Oberstein
2 French hold B06
8 French hold B04
26 French hold B05
Russian HQ Move to Bad Kreuznach
1 Russian move to C05 and attack
2 Russian move to C04 and attack
3 Russian move to C06 and attack
4 Russian move to D04 and attack
5
Russian move to Bad Kreuznach Table at start of wargame
French Brigades 8
infantry 2 cavalry 3 artillery
Russian
Brigades 14 infantry 4 cavalry 3
artillery
Russian HQ enter D06 move 5
1 Russian enter D05 move 1
2 Russian enter D04 move 1
3 Russian enter D06 move 1
4 Russian enter D04 move 5
French HQ enter B05 move 1
2 French start in B06
8 French start in B04
26 French start in B05
Move 1 – 0800 to 0900
Russians
enter table on the right
French
send their cavalry forward to slow the Russian advance
French
artillery and infantry move onto hills.
Move 2 – 0900 to 1000
French
occupy town as garrison
French
artillery, supported by infantry, unlimber on hills
Russian
cavalry advance to pin French
Move 3 – 1000 to 1100
Russians
continue to advance
French
cavalry withdraw
Move 4 – 1100 to 1200
Russians change to attack formation
French wait to see what Russians will
do
Move 5 – 1200 to 1300
Russian
artillery unlimber in valley
Russian
cavalry advance on to hills
4th
Russian corps arrives bottom right
French
artillery withdraw from hills covered by infantry squares
Move 6 – 1300 to 1400
French
cavalry move on to hills to counter Russian cavalry
Russian
longer range artillery open fire
Move 7 – 1400 to 1500
Russian infantry advance on to hills
to support cavalry
Russian and French gunners exchange
fire
Russian gunners man handle their guns
forward
Move 8 – 1500 to 1600
Russian artillery fire on French
infantry, no casualties
Russian cavalry and infantry advance
on hills
Move 9 – 1600 to 17000
Russians continue to advance on hills
Russian artillery continue to fire on
French infantry, light casualties only
French artillery continue to fire on
Russian gunners, no casualties
Move 10 – 1700 to 1800
Russian CinC is concerned that his
artillery have been so ineffective
Movement on the hills has slowed down
his advance
He is aware that there is not much
daylight left to attack
He orders his corps to Engage
Move 11 – 1800 to 1900
French cavalry prevent Russian
infantry advancing beyond hills
Russian cavalry charge them, but are
driven back in disorder
Russian artillery continue to fire on
French infantry, but only minor casualties
As night falls Russian CinC halts the
advance to avoid heavy casualties.
Game Casualties
French lose 800 infantry
Russians lose 400 infantry and 100
cavalry
Game Summary
The Russians should have won this
wargame due to their superiority in numbers
The terrain allowed the weaker French
to dominate the two valleys with artillery
The Russians had to advance along the
hills, which slowed their advance
They deployed their longer range
artillery in the valley, but failed to cause enough casualties
They fired 15 times and only achieved
hits twice.
The French did little better, but
could only fire on gunners, who are harder to hit
The Russian artillery had failed to
weaken the French
The Russian cavalry now tried to
remove the French cavalry
The Cossacks charged the guard
cavalry, failed and were routed
The cuirassiers charge the French
heavy cavalry, also failed and were shaken
By 1900 the Russian commander was
faced with steady French infantry and artillery
He was also aware that he had just run
out of time
He ordered his army to abandon the
attack
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