Kurutze Campaign area
3 British have
orders to attack Kurutze
23 French have
orders to attack Kurutze
British 12,000 infantry 1,000 cavalry 30 guns
French 12,000 infantry 1,000 cavalry 30 guns
Table at
start of wargame
Both
corps start the game on the table
British Brigades 3
infantry 1 cavalry 1 artillery
French
Brigades 3 infantry 1 cavalry 1 artillery
Move 1 – 0800 to 0900
French move
first, replace blind with figures
Two brigades move
towards town, remainder move to the south
British move
second, replace blind with figures
Mirror French
deployment
Move 2 – 0900 to 1000
British move first, send infantry into town
Artillery and cavalry deploy to deter French advance
French move second. Send
infantry into northern part of town
Artillery deploy to fire on southern part
Cavalry withdraw out of range of the British guns
Move 3 – 1000 to 1100
British move first, send cavalry to threaten French artillery
Infantry win skirmish in town, French suffer 10% casualties, pass
morale
French artillery fire on garrison, 10% casualties, pass morale
French lancers charge dragoons, the melee is a draw with no
casualties
French infantry skirmish in town, no casualties
Move 4 – 1100 to 1200
French lancers lose melee and retire with 10% casualties and
shaken
French artillery
fire on garrison, no casualties
French infantry
skirmish, no casualties
British artillery
hit shaken lancers who rout with 20% casualties
Nearby gunners
fail morale test for nearby rout and are
shaken
British infantry
skirmish, no casualties
With the loss of
his cavalry and artillery Daricau orders a general retreat
Game Casualties
British 400
infantry
French 400
infantry and 200 cavalry
Game Summary
Both
corps have orders to attack Kurutze
British
move first, send infantry towards the town and cavalry and artillery south
French
react by a mirror movement
British
enter both sections of the town, but the French only the northern one
French
artillery fire on the southern section, causing casualties
French
enter southern section and general skirmish takes place
British
dragoons advance to threaten the French gunners
French
lancers charge the dragoons, but lose melee and retire shaken
British
artillery fire on the shaken lancers who rout
Nearby
French gunners lose morale due to the rout and are shaken
With
the loss of his cavalry and artillery the French commander retreats
Total casualties,
including from earlier battles, at the
end of the battle
British 2,900
casualties one brigade shaken
French 6,300
casualties four brigades routed and one shaken
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