Kurutze
Campaign area
Wellington has ordered all four corps to attack the
French
The main attack is against Savaltiere
This secondary attack at Kurutze is to pin 23rd
corps
The garrison of Zambrana has been ordered to rejoin 3rd
corps for the battle
8 French brigade is at Estella as garrison
British - 12000 infantry, 1000 cavalry and 30 guns
French - 11600 infantry, 1000 cavalry and 30 guns
Table
at start of wargame
British Brigades 3
infantry 1 cavalry 1 artillery
French Brigades 3
infantry 1 cavalry 1 artillery
Move
1 – 0800 to 0900
British cavalry deploy to
cover the advancing columns
French cavalry and artillery
deploy north of Kurutze
Move
2 – 0900 to 1000
British cavalry move north
to counter flank attack
Remainder of British corps
advance between farm and woods
Move
3 – 1000 to 1100
British start to deploy, well out of artillery range
Move
4 -1100 to 1200
British continue to deploy
Move
5 – 1200 to 1300
British artillery move into
artillery range
French artillery hit
gunners, who fail morale and are shaken
This is a serious setback.
Without effective artillery
support the British can not hope to win
Move
6 – 1300 to 1400
French artillery continue to
fire on gunners, no casualties
British gunners rally, but
have lost 10% casualties
British cavalry advance to
tempt lancers to engage them
Move
7 – 1400 to 1500
French and British cavalry halt out of charge range
British artillery unlimber to engage enemy gunners
British infantry halt out of artillery range
French artillery fire on gunners, no casualties
Move
8 – 1500 to 1600
British cavalry advance
towards lancers
Lancers charge, lose melee
and retire shaken with 10% casualties
Move
9 – 1600 to 1700
Lancers retire behind infantry and rally
British dragoons rejoin corps and rally
Move
10 – 1700 to 1800
British infantry advance to attack town
British cavalry advance to support infantry
French artillery redeploy to fire on infantry
Move
11 – 1800 to 1900
British infantry come under fire as they approach town,
no casualties
British artillery fire on lancers, no casualties
Move
12 – 1900 to 2000
British cavalry charge artillery
Gunners pass morale and evade to town
French lancers charge dragoons, who retire shaken
British infantry and garrison exchange fire, no
casualties
Move
13 – 2000 to 2100
French infantry outside town receive 10% casualties and
are shaken
British infantry attacking town are shaken with 10%
casualties
British cavalry fail morale and rout
British order general retreat
Game
Casualties
French lose 400 infantry and 100 cavalry
British lose 400 infantry and 100 gunners
Game
Summary
The French occupied a very strong position
The British gunners lost 100 casualties during first
exchange of fire
This reduced their ability to weaken the defenders
British dragoons were ordered to engage French lancers
They won the initial melee, but the French rallied
The cavalry then charged the gunners, but they managed to
evade to the town
The lancers charged again and the dragoons retired shaken
Two infantry brigades attacked the town, but lost and
retired shaken
The battle continued beyond last light, but the French
held the town
No comments:
Post a Comment